After playing with Street Cloud, French film maker William Laboury contacted me and asked if I could help with an app to extract the depth panos from Google Street View for a video he was working on. I was happy to help and leaning on some earlier work along with some code from others (see credits), I put together Pano Getter. Let me know what you think.
I've been quiet for a while because I've been working on a C++ based VR web and media browser experiment in my spare time. It renders any web content using the latest version of Chrome (v51) via CEF and any video using the latest version of VLC. Shaping up nicely but I don't have an Oculus CV1 headset so if anyone out there has a spare one or wants to help fund the project, please get in touch :) Nothing to show publicly yet but details soon.
Something I entered for the Christmas Experiment 2015 site but evidently, it wasn't high enough quality. I still like it though - Happy Holidays to everyone.
Another updated experiment - this time it's a new version of the Planet Compare app that allows you to compare the sizes of planets in our solar system. This updated and improved version lets you compare the sun, the planets and now, their major moons.
An updated version of a previous experiment I made years ago to plot the tracks of storms. It now uses much more efficient technology to render everything and currently displays all 9,100+ storms and almost 250,000 track points for storms from 1850 up to the present day. 2015-11-06: Updated to include Cyclone Megh in Arabian Sea.
Three.js BufferGeometry is very fast but only one draw call so it's not possible to hide or show parts of it easily. This example illustrates a way to do that by setting an attribute on each vertex and culling them out as necessary in a shader. Feedback appreciated
Experiment to compare the relative sizes of planets in our solar system, including of course the new darling, Pluto. Updated to support the Sun and the Moon.
The THREE.Geometry classes are easy to use but slow and the THREE.BufferGeometry class is fast but hard to use. This experiment tries to get the best of both worlds by creating geometry the easy way and transforming it into the fast way. Works well on mobile too. Updated to support multiple geometry types
My entry for the 2015 NASA Space Apps Challenge. Provides a way to view and explore the almost 1.8 million photos taken from the International Space Station over 15 years and 44 missions. Updated to include all of Mission 43's 173,544 photos and the 9,388 current ones from Mission 44
Experiment to visualize all of the worlds flights. Not displayed in real time or on a correct schedule although that might be nice for version 2.
Second attempt at extruded earth visualization I'm working on for a bigger project.
Experiment to let you add manipulator UI (via dat.GUI) to modify objects in a three.js scene on any page via a bookmarklet.
The next iteration of Street Cloud. This version generates multiple views based on a starting location. Lots left to do but makes quite beautiful images. See Help dialog for more details.
Generate a template three.js application using interactive controls and use it as the starting point for your next masterpiece. Select options, features and code then save it off as a zip file. Updated (2014-06-27): Now you can send it to a JS Fiddle and include helper geometry objects.
An experiment to render Google Street View ® scenes as 3D point clouds using the LiDAR data captured along with the regular panorama images. A rudimentary navigation system allows you to move between connected locations. Updated (2014-07-09) Change in internals of StreetView API broke it for a while :(:
Interactive map of hurricanes, typhoons, cyclones and tropical storm tracks from 1848 to 2013 including Super Typhoon Haiyan/Yolanda.
Simple Python script to generate a template Three.js app that you can use as a starting point for your next masterpiece.
Experimenting with data visualization by extruding world countries based on a metric.
Lat/long connected spline based arcs over planet Earth with logo, tweening and UI.
Experimenting by mixing up bits of Pixi.js demos. Click to jump.
Manipulate a globe and go to or pick, lat/long coordinates.
Testing buffer geometry with 100,000 lines - next, make it move with a shader.
Testing sphere and ray intersection code.
More complex intersection test against a 3D model
Animated shader on spline.
Red planet with extruded circle splines plus animated shader and collinear icons.
I wanted to subdivide country outlines into triangles and thought Delaunay triangulation was the right answer but it's not.
Experimental canvas based UI widget with lovely people at Concept Arts.
Testing how to render collinear squares on a sphere.
Test loading model from CTM file and apply environment map.
Load a model of a duck from a Collada file.
Discover how many minutes speeding really buys you.
My day job at Linden Lab since 2004
Open source project from 2005 that renders web content to a texture.
Open source project from 2006 that displays a 3D web browser.
● 2015-07-14: Added new experiment - Pano Getter
● 2015-07-12: Added cryptic details of experimental VR browser
● 2015-12-11: Added new experiment - GeomeTree
● 2015-10-22: Added new experiment - Celestial Bodies
● 2015-10-22: Updated Storm Tracks WebGL Too to include Hurricane Patricia.
● 2015-10-11: Added new experiment - Storm Tracks WebGL Too
● 2015-10-10: Added new example - Buffer Geometry Selective Draw
● 2015-07-25: Added new experiment - Planet Compare
● 2015-07-11: Updates ISS Photo Explorer with Missions 43 & 44
● 2015-05-17: Added Geometry to BufferGeometry experiment
● 2015-04-12: Added ISS Photo Explorer
● 2015-03-14: Added Country Selector
● 2015-02-16: Added Flight Stream app
● 2015-01-28: Updated ISS Photo Viewer app to more generic mouse wheel code
● 2015-01-10: Moved to GitHub and added links to souce
● 2014-11-20: Added ISS Photo Viewer app